Amarthon

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Amarthon of House Thelomon, level 11
Tiefling, Psion, Master Summoner
Build: Shaper Psion
Discipline Focus: Shaper Focus

FINAL ABILITY SCORES
Str 11, Con 12, Dex 11, Int 19, Wis 17, Cha 19.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 10, Int 14, Wis 16, Cha 14.

AC: 21 Fort: 16 Reflex: 19 Will: 24
HP: 64 Surges: 8 Surge Value: 16

TRAINED SKILLS
Insight +13, Perception +13, Arcana +17, History +16

UNTRAINED SKILLS
Acrobatics +5, Bluff +11, Diplomacy +9, Dungeoneering +8, Endurance +6, Heal +8, Intimidate +9, Nature +8, Religion +11, Stealth +7, Streetwise +9, Thievery +5, Athletics +5

FEATS
Psion: Ritual Caster
Level 1: Linguist
Level 2: Skill Power
Level 4: Autohypnosis
Level 6: Sturdy Mind
Level 8: Skill Focus (Arcana)
Level 10: Ancient Lore of the Dawn War
Level 11: Dispater’s Iron Discipline

POWERS
Psion at-will 1: Dimensional Scramble
Psion at-will 1: Static Mote
Skill Power: Arcane Mutterings
Psion daily 1: Ravening Thought
Psion utility 2: Transport Self
Psion at-will 3: Psychic Anomaly
Psion daily 5: Summon Ebony Stinger
Psion utility 6: Intellect Prism
Psion at-will 7: Ego Whip (replaces Dimensional Scramble)
Psion daily 9: Summon Phantasmal Killer
Psion utility 10: Dimensional Shortcut

ITEMS
Ritual Book, Orb of Life Conversion +2, Feedback Cloth Armor (Basic Clothing) +2, Circlet of Mental Onslaught (paragon tier), Hand Crossbow, Dagger, Adventurer’s Kit, Everburning Torch, Ritual Candle (paragon tier)
RITUALS
Make Whole, Tenser’s Floating Disk, Knock, Hand of Fate
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Bio:

A scholar associated with the Templars. He was sent to join the party by Lord Ray to assist them with defeating the purple dragon Orukurtz and to rescue Professer Velena.

Amarthon

Past and Future [concluded] MatthewEntecott